OverheadFinder¶
Prayer/Protection Overhead Detection System.
A comprehensive system for detecting and locating prayer and protection overhead icons in game. This module uses template matching to identify various overhead prayer effects on players and NPCs.
The overhead icons are read straight from the game cache.
EOverhead¶
EOverhead = (
MAGIC, RANGED, MELEE, RETRIBUTION, REDEMPTION, SMITE,
MAGIC_AND_RANGED, MAGIC_AND_MELEE, RANGED_AND_MELEE, ALL,
DAMPEN_MELEE, DAMPEN_RANGED, DAMPEN_MAGIC
);
Enumeration of all detectable overhead prayer and protection types in game. Includes individual protections, combinations, and special prayer effects.
DAMPEN_RANGED and DAMPEN_MAGIC are last so the values of the others stay the same for scripts
that saved them.
TOverhead¶
TOverhead = record
Position: TPoint;
Overhead: EOverhead;
end;
Record containing information about a detected overhead prayer icon. Stores both the screen position and the type of overhead detected.
TOverheadArray¶
TOverheadArray = array of TOverhead;
Dynamic array of TOverhead records for storing multiple detected overhead icons.
TOverheadFinder¶
TOverheadFinder = record
Images: array[EOverhead] of TImage;
Similarity: Single;
end;
Main overhead detection system that manages template images and performs overhead icon recognition using template matching algorithms.
TOverheadFinder.Setup¶
procedure TOverheadFinder.Setup();
Internal procedure called when library is loaded. Sets the default similarity threshold.
Example:
OverheadFinder.Setup();
WriteLn('OverheadFinder initialized successfully');
TOverheadFinder.LoadImages¶
procedure TOverheadFinder.LoadImages();
Internal procedure that reads the overhead icons out of the game cache and fills Images.
All overheads are frames of the same 25x25 sprite. Only the middle 14x14 of each frame is kept, which leaves out the transparent corners so the icons match whatever the game draws behind them. It runs once, the first time an overhead image is needed.
TOverheadFinder.GetImage¶
function TOverheadFinder.GetImage(overhead: EOverhead): TImage;
Internal function. Retrieves the template image for a specific overhead type. Images are read from the game cache the first time one is needed and kept in memory after that.
Parameters:
overhead: The overhead type to get the template image for
Returns TImage object containing the template, or raises exception if image cannot be loaded.
TOverheadFinder.Find¶
function TOverheadFinder.Find(overheads: set of EOverhead; maxToFind: Integer = 5): TOverheadArray;
Searches the main screen for specified overhead prayer/protection icons using template matching. Detects overhead icons by first finding their characteristic colors: the tan background of the protection prayers, the purple background of the dampen ones, the red of retribution and the teal of smite and redemption. The regions around those colors are then searched with template matching.
Parameters:
overheads: Set of overhead types to search for
maxToFind: Maximum number of overhead icons to detect (default: 5)
Returns TOverheadArray containing detected overhead positions and types.
Example:
var
foundOverheads: TOverheadArray;
i: Integer;
begin
OverheadFinder.Setup();
foundOverheads := OverheadFinder.Find([MAGIC, RANGED, MELEE], 10);
if Length(foundOverheads) > 0 then
begin
WriteLn('Found ' + ToStr(Length(foundOverheads)) + ' overhead icons:');
for i := 0 to High(foundOverheads) do
WriteLn('- ' + ToStr(foundOverheads[i].Overhead) + ' at ' + ToStr(foundOverheads[i].Position));
end else
WriteLn('No overhead icons detected');
end;
{figure} ../../images/overhead_detection_example.png
OverheadFinder variable¶
Global TOverheadFinder variable. Use this instance for all overhead detection operations in your scripts.